287 lines
19 KiB
C++
Executable File
287 lines
19 KiB
C++
Executable File
#pragma once
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//PUBGM(0.13.5)32位SDK
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//作者:清华
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//Telegram:@qinghuanb666
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//生成时间:Fri Apr 18 20:44:40 2025
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namespace SDK
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{
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//---------------------------------------------------------------------------
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//Enums
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//---------------------------------------------------------------------------
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// Enum Skill.UTSkillStopReason
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enum class EUTSkillStopReason : uint8_t
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{
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UTSkillStopReason__SkillStopReason_UnKown = 0,
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UTSkillStopReason__SkillStopReason_Finished = 1,
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UTSkillStopReason__SkillStopReason_Failed = 2,
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UTSkillStopReason__SkillStopReason_Interrupted = 3,
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UTSkillStopReason__SkillStopReason_PlayerDieInterrupted = 4,
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UTSkillStopReason__SkillStopReason_MAX = 5
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};
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// Enum Skill.ESkillAddForceDirection
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enum class ESkillAddForceDirection : uint8_t
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{
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ESkillAddForceDirection__ESkillDir_SelfToTarget = 0,
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ESkillAddForceDirection__ESkillDir_TargetToSelf = 1,
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ESkillAddForceDirection__ESkillDir_SelfDir = 2,
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ESkillAddForceDirection__ESkillDir_TargetDir = 3,
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ESkillAddForceDirection__ESkillDir_TargetZ = 4,
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ESkillAddForceDirection__ESkillDir_SelfZ = 5,
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ESkillAddForceDirection__ESkillDir_MAX = 6
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};
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// Enum Skill.UTPickerTargetType
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enum class EUTPickerTargetType : uint8_t
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{
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UTPickerTargetType__PTT_FRIEND = 0,
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UTPickerTargetType__PTT_ENEMY = 1,
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UTPickerTargetType__PTT_ALL = 2,
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UTPickerTargetType__PTT_Self = 3,
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UTPickerTargetType__PTT_MAX = 4
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};
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// Enum Skill.UTSkillEventType
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enum class EUTSkillEventType : uint8_t
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{
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SET_KEY_DOWN = 0,
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SET_KEY_UP = 1,
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SET_COLLIDE_TARGET = 2,
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SET_MISS_TARGET = 3,
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SET_HIT_TARGET = 4,
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SET_KILL_TARGET = 5,
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SET_COLLIDE_ACTOR = 6,
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SET_FINDPATH_FINISH = 7,
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SET_PHASE_START = 8,
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SET_PHASE_FINISH = 9,
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SET_SKILL_FINISH = 10,
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SET_SKILL_CANCEL = 11,
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SET_NO_TARGET = 12,
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SET_PHASE_INTERRUPT = 13,
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SET_PHASE_FINISH_EARLY = 14,
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SET_MAX = 15
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};
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// Enum Skill.ESkillEndConditionType
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enum class ESkillEndConditionType : uint8_t
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{
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ESECT_MyHP = 0,
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ESECT_MyHPAndSD = 1,
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ESECT_FrinedHP = 2,
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ESECT_ExistsEnemy = 3,
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ESECT_ExistsEnemy2 = 4,
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ESECT_ExistsEnemyAndFriends = 5,
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ESECT_AnyTime = 6,
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ESECT_None = 7,
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ESECT_MAX = 8
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};
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// Enum Skill.ESkillConditionType
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enum class ESkillConditionType : uint8_t
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{
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ESCT_MyHP = 0,
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ESCT_MyHPAndSD = 1,
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ESCT_MyHPAndSDNoEmeny = 2,
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ESCT_FrinedHP = 3,
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ESCT_ExistsEnemy = 4,
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ESCT_ExistsEnemy2 = 5,
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ESCT_ExistsEnemyAndFriends = 6,
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ESCT_AnyTime = 7,
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ESCT_None = 8,
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ESCT_MAX = 9
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};
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// Enum Skill.UTSkillPhaseType
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enum class EUTSkillPhaseType : uint8_t
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{
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UTSkillPhaseType__SPT_SEQUENCE = 0,
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UTSkillPhaseType__SPT_WAIT = 1,
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UTSkillPhaseType__SPT_CHARGE = 2,
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UTSkillPhaseType__SPT_Repeat = 3,
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UTSkillPhaseType__SPT_FINAL_SKILL_PHASE = 4,
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UTSkillPhaseType__SPT_Keep = 5,
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UTSkillPhaseType__SPT_MAX = 6
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};
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// Enum Skill.UTSkillPickerType
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enum class EUTSkillPickerType : uint8_t
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{
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UTSkillPickerType__SPT_SELF = 0,
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UTSkillPickerType__SPT_TARGET = 1,
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UTSkillPickerType__SPT_VIEWPOINT = 2,
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UTSkillPickerType__SPT_VIEWPOINT_STATIC = 3,
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UTSkillPickerType__SPT_RECT = 4,
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UTSkillPickerType__SPT_CIRCLE = 5,
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UTSkillPickerType__SPT_FAN = 6,
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UTSkillPickerType__SPT_CROSSHAIR = 7,
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UTSkillPickerType__SPT_CUSTOM = 8,
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UTSkillPickerType__SPT_DESTINATION = 9,
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UTSkillPickerType__SPT_VIEWPOINT_NORMAL = 10,
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UTSkillPickerType__SPT_DEFAULT = 11,
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UTSkillPickerType__SPT_MAX = 12
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};
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//---------------------------------------------------------------------------
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//Script Structs
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//---------------------------------------------------------------------------
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// ScriptStruct Skill.UTSkillActionCreateData
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// 0x0004
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struct FUTSkillActionCreateData
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{
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float DelayTime; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillCreateData
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// 0x002C
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struct FUTSkillCreateData
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{
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int SkillGroupIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float Interval; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float IntervalSincePrevFinish; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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struct FString CoolDownMessage; // 0x000C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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float Range; // 0x0018(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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TArray<class UUTSkillPhase*> Phases; // 0x001C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
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bool bIgnoreDamage; // 0x0028(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0029(0x0003) MISSED OFFSET
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};
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// ScriptStruct Skill.SkillConditionWarpper
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// 0x0004
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struct FSkillConditionWarpper
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{
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class UUTSkillCondition* SkillCondition; // 0x0000(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillSynData
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// 0x000C
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struct FUTSkillSynData
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{
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int CurSkillIndex; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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int CurSkillPhase; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool ReplicateImpulseFlag; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0009(0x0003) MISSED OFFSET
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};
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// ScriptStruct Skill.UTSkillHitInfo
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// 0x0028
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struct FUTSkillHitInfo
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{
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TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
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class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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bool Flag; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
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bool IsHeadshot; // 0x0019(0x0001) (ZeroConstructor, IsPlainOldData)
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TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x001A(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x1]; // 0x001B(0x0001) MISSED OFFSET
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struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillHitEnvInfo
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// 0x0028
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struct FUTSkillHitEnvInfo
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{
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TArray<class APawn*> ToPawn; // 0x0000(0x000C) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst)
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class APawn* FromPawn; // 0x000C(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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int SkillID; // 0x0010(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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int SkillPhaseID; // 0x0014(0x0004) (Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, EditConst, IsPlainOldData)
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TEnumAsByte<EPhysicalSurface> HitSurfaceType; // 0x0018(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0019(0x0003) MISSED OFFSET
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struct FVector HitEnvLocation; // 0x001C(0x000C) (IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillPhaseCreateData
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// 0x0054
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struct FUTSkillPhaseCreateData
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{
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float PhaseDuration; // 0x0000(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float AltPhaseDuration; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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float CacheMouseInputTime; // 0x0008(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bMustHasTarget; // 0x000C(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bCoolDown; // 0x000D(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x000E(0x0002) MISSED OFFSET
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TArray<class UUTSkillCondition*> PhaseConditions; // 0x0010(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
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class UUTSkillPicker* Picker; // 0x001C(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance, InstancedReference, IsPlainOldData)
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TArray<class UUTSkillEffect*> Actions; // 0x0020(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
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TArray<class UUTSkillEffect*> HurtAppearances; // 0x002C(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, DisableEditOnInstance)
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EUTSkillPhaseType PhaseType; // 0x0038(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0039(0x0003) MISSED OFFSET
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struct FString EnterPhaseTipString; // 0x003C(0x000C) (Edit, BlueprintVisible, ZeroConstructor)
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TArray<class UUTSkillEventEffectMapForEditor*> EditorEventEffectMap; // 0x0048(0x000C) (ExportObject, ZeroConstructor)
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};
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// ScriptStruct Skill.UTSkillPickerCreateData
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// 0x000C
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struct FUTSkillPickerCreateData
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{
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EUTSkillPickerType PickerType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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EUTPickerTargetType PickerTargetType; // 0x0001(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x2]; // 0x0002(0x0002) MISSED OFFSET
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int PickerMaxCount; // 0x0004(0x0004) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bIncludeOwner; // 0x0008(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bOnlyHero; // 0x0009(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bEnableTrace; // 0x000A(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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bool bIsUsingViewRotation; // 0x000B(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillPickedTarget
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// 0x0030
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struct FUTSkillPickedTarget
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{
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TWeakObjectPtr<class AActor> Target; // 0x0000(0x0008) (ZeroConstructor, IsPlainOldData)
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TWeakObjectPtr<class UPrimitiveComponent> TargetComponent; // 0x0008(0x0008) (ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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bool IsHeadshot; // 0x0010(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char HitPos; // 0x0011(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x6]; // 0x0012(0x0006) MISSED OFFSET
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struct FName BoneName; // 0x0018(0x0008) (ZeroConstructor, IsPlainOldData)
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struct FVector HitEnvLocation; // 0x0020(0x000C) (IsPlainOldData)
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TEnumAsByte<EPhysicalSurface> hitPhysMatType; // 0x002C(0x0001) (ZeroConstructor, IsPlainOldData)
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bool IgnoreTakeDamage; // 0x002D(0x0001) (ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData01[0x2]; // 0x002E(0x0002) MISSED OFFSET
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};
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// ScriptStruct Skill.UTSkillAutoTriggerCondition
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// 0x0028
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struct FUTSkillAutoTriggerCondition
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{
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TEnumAsByte<ESkillConditionType> Condition; // 0x0000(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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int Param_W; // 0x0004(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_X; // 0x0008(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_Y; // 0x000C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_Z; // 0x0010(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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TEnumAsByte<ESkillEndConditionType> EndCondition; // 0x0014(0x0001) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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unsigned char UnknownData01[0x3]; // 0x0015(0x0003) MISSED OFFSET
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int Param_A; // 0x0018(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_B; // 0x001C(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_C; // 0x0020(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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int Param_D; // 0x0024(0x0004) (Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
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};
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// ScriptStruct Skill.UTSkillEventActionMap
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// 0x0020
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struct FUTSkillEventActionMap
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{
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TEnumAsByte<EUTSkillEventType> SkillEventType; // 0x0000(0x0001) (Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData)
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unsigned char UnknownData00[0x3]; // 0x0001(0x0003) MISSED OFFSET
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class UUTSkillEffect* Action; // 0x0004(0x0004) (Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData)
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TArray<class UUTSkillCondition*> Conditions; // 0x0008(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
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TArray<class UUTSkillCondition*> TargetConditions; // 0x0014(0x000C) (Edit, BlueprintVisible, ExportObject, ZeroConstructor)
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};
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}
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